Tuesday, 8 March 2016

1 star - Ino [teenager]

Ino [teenager]

Attribute: Earth
Obtain: Character Storyline
Specialty: Cause confusion


Skills (left to right)

Ultimate:
心乱身术
Type: Physical, Ninjutsu
Cause: Confusion
Cooldown: 2 rounds
Initial cooldown: -
Chakra: 20
Deals ninjutsu and physical damage to enemy and cause confusion. Confusion last 1 round.


Normal attack:
体术攻击
Type: Physical
Attack enemy at front, chance to cause 3 hits.

Combo 1:
心转身术
Type: Ninjutsu
Follow up: [Restrained] or [Asleep]
Cause: [Confusion]
Follow up combo attacks on enemies that are [Restrained] or [Asleep] and cause [Confusion]. Works maximum of twice each round. 

Passive 1:
替身术
Type: Ninjutsu
Increased dodge of normal attacks.

Basic statistics
Health: 1072
Attack: 510
Defence: 560
Ninjutsu: 691
Resistance: 853

Recommended Position: backline
Recommended Team: Water Main, Shikamaru, Choji

1 star - Tenten

Tenten [teenager]

Attribute: Water
Obtain: LVL 30/40/60 character storyline
Specialty: Improved critical rates, deals high AOE physical damage.


Skills (left to right)

Ultimate:
操具·天刃乱万
Type: Physical, Ninjutsu
Cause: combo chains
Cooldown: 2 rounds
Initial cooldown: 3 rounds
Chakra: 20
Deals AOE ninjutsu damage and cause combo chains.

Normal Attacks:
体术攻击
Type: Physical
Attacks enemy at front, chance to cause 3 hits.

Combo 1:
双升龙
Type: Physical
Follows: 10-hits combo chain
Deals critical physical damage to 2 random enemies when there's 10-hits combo.

Passive 1:
暴击
Type: Physical
Increased critical rate and damage.

Basic Statistics:
Health: 870
Attack: 848
Defence: 828
Ninjutsu: 497
Resistance: 543

Recommended Position: Mid line

1 star - Neji

Neji [teenager]

Attribute: Earth
Obtain: LVL 30/40/60 character storyline
Specialty: Highly defensive, suitable to be placed at frontline, ultimate causes seal.


Skills (left to right)

Ultimate: 
八卦六十四掌
Type: Physical, Ninjutsu
Cause: [Pushback], [Seal]
Cooldown: 2 rounds
Initial Cooldown: 1 round
Chakra: 40
Deals physical and ninjutsu damage to target, and cause [Seal] and [Pushback]. Target's casting will be interrupted.

Normal Attacks:
体术攻击
Type: Physical
Cause: [Big Float]
Attack enemy at front, chance to cause 3 hits and [Big Float]

Passive 1:
八卦回天掌
Type: Physical
Improved dodge by 20% against physical attacks and deals slight damage against enemy with each successful dodge.

Passive 2:
嘲讽
Type: Physical
Improves dodge rate. Enemy can only physically attack Neji when he's placed at front line. Last 1 round.


Basic Statistics
Health: 1140
Attack: 752
Defence: 994
Ninjutsu: 281
Resistance: 555

Recommended position: front line


Thursday, 3 March 2016

2 star - temari


Temari

Attribute: Wind
Obtain: LVL 30/40/60 Hero storyline, Free from 7 days check-in event.
Specialty: Follow up [Small float] and cause [Big float]. Her Ninjutsu and Physical attributes increased when full health.

Skills (from left to right)

Ultimate:
旋风术
Type: Ninjutsu, Wind
Cause: [Pushback]
Cooldown: 3 rounds
Initial Cooldown: -
Chakra: 20
Deals Ninjutsu damage to an enemy and [Pushback] to target. Using this skill again deals AOE ninjutsu damage to all enemies.

Normal Attacks:
体术攻击
Type: Physical
Cause: [Big Float]
Attacks enemy at front, cause to cause 3 hits and [Big float].

Passive 1:
自信
Type: Physical
Greatly increase Ninjutsu and Physical attributes when health is full.

Combo 1:
风遁·吹飞
Type: Ninjutsu, Wind
Follows up: [Small Float]
Cause: [Big Float]
Combos [Small float] and cause [Big float].


Recommended Position: 7/8/9. Temari starts off at level 2 and can be upgraded to level 5. Her AOE skill is useful fighting against huge mobs. Paired with Kankuro, her combo can be initiated to deal huge damage.

Synergy: Kankuro, Gaara

2 star - Sasuke


Sasuke [Cursed]

Attribute: Lightning
Obtain: Upgrade from 1* Sasuke
Specialty: Ninjutsu and Resistance increased when damaged. AOE damage with ultimate.

Map Skill: 破解幻术


Skills (left to right)


Ultimate:
呦哭的千鸟
Type: Ninjutsu
Cause: [Fall]
Cooldown: 2 rounds
Initial cooldown: 1 round
Chakra: 40
Cause ninjutsu damage to maximum of 4 enemies and [Fall] to target.


Normal Attacks:
体术攻击
Type: Physical
Cause: [Small Float]
Attack enemy at front, chance to cause 3 hits and [small float].

Combo 1:
火遁·凤仙火术·追击
Type: Ninjutsu
Follow up: 10 hits
Cause ninjutsu damage to 2 random enemies when there are 10 consecutive hits.

Combo 2:
堕天连弹
Type: Physical
Follow up: [Small Float]
Cause: [Pushback]
Combo [Small float] enemies and cause [Push back].

Passive:
咒印
Type: Physical
Improve Ninjutsu and Resistence when attacked.

Tuesday, 1 March 2016

1 star - Lee


Lee


Attribute: Earth
Obtain: Fragments from LVL 30/40/60 character storyline
Specialty: Normal attacks does alot of physical damage.

Map skill: 碎岩

Skills (from left to right)

Ultimate:
八门遁甲
Type: Physical
Cooldown: 2 rounds
Initial cooldown: 1 round
Chakra: 20
Buff self's physical damage and deals normal attacks twice.

Normal Attacks:
体术攻击
Type: Physical
Cause: [Big Float]
Attack enemy at front, chance to deal 5 hits and cause [Big Float].

Passive 1:
表莲华
Type: Physical, Ninjutsu
Follows up combo: [Big float]
Cause: [Fall]
Follow up [Big float] and cause [Fall].

Passive 2:
斗志
Type: Physical
Dealing physical damage to enemy has a chance to recover self's HP from damage dealt.


Lee is a high physical damage character and can heal himself for the damage he dealt.

1 star - sakura


Sakura

Attribute: Property
Obtain: Free, Fragments from LVL20/40/60 character storyline
Specialty: Heal

Skills (from left to right)


Ultimate
增血丸
Type: Ninjutsu
Cooldown: 4 rounds
Initial Cooldown: -
Chakra: 20
Heals the team HP based on self's Ninjutsu.

Normal Attacks:
体术攻击
Type: Physical
Cause: [Big Float]
Attack enemy at front, chance to deal 3 hits and cause [Big Float].

Passive 1: 
铁球陷阱
Type: Physical
Combo Follow up: [Pushback]
Follows up [Pushback] with critical hits.

Passive 2:
替身术
Type: Ninjutsu
Improved dodge, higher chance of dodging enemy attacks.

Sakura is a healer, and is part of the beginner team you get together with Naruto and Sasuke. Her ultimate heals everyone in the team and has no initial cooldown. Use her ultimate wisely, making sure there's no one on the enemy team to counter-seal her when she's casting or you won't be able to use it again for the next 4 rounds.